The Acoustic Mine is an environmental hazard found in missions.
Description[edit | edit source]
An audio contraption that detects the presence of nearby pesky kids and alerts enemies nearby of their presence if they linger.
Strategy[edit | edit source]
Acoustic Mines can only be disarmed by throwing a Foam Grenade at it, which will disable the trap for the rest of the match, or by shooting a Tranquilizer Dart with a Crossbow at it, which will cause it to malfunction and 'pop' (which causes noise and sin). The Acoustic Mine can also be temporarily disabled by throwing a Flash Bang at it, but it will reboot after a moment.
If one has the Hacker Major Power's third upgrade, Remote Disarm, they can use it to temporarily disarm the trap from a safe distance and allow safe passage. A number above the trap can indicate how long the trap will be disabled before reactivating. One can safely avoid activating the Acoustic Mine by running quickly past it (the trap will only say 'Warning!', but will not activate). Additionally firing a dart from a Drone can also disable the trap, functioning similar to a Crossbow. A player can also use their Drone to investigate the area beyond the trap without getting close to it, but flying a drone closely above the trap will also trigger it, so the player must keep their Drone a certain distance away from the trap. Alternatively, with no cost to consumable items, flying the Drone directly into the trap will also disable it permanently, though at the cost of breaking the Drone, meaning that it must be picked up and repaired.
Both Sleepers and Lucids are known to place these traps, sometimes where they have heard and/or seen kids been. When they put these acoustic traps down, they will stay in that area until the same Sleeper or Lucid places another trap, which will despawn the previous one they had placed.
Gallery[edit | edit source]
Trivia[edit | edit source]