Sins is a system in The Blackout Club (game).
Description
Sins are actions and the byproduct of actions from TBC members reported by Sleepers and Lucids. Sins can be committed in-the-moment by club members or discovered and reported later by observant Sleepers or Lucids. When a threshold of Sins reported has been reached, the Shape is dispatched to suppress the most-sinful player. As more sins are committed and reported, a different player may be labeled as "most wanted" and become the Shape's target. The Sin threshold to bring out the Shape varies with each mission and depends on a variety of factors including the type of crime reported and its severity.
The major classifications of Sins are:
- Assault
- Disturbance
- Hacking
- Murder
- PrankCall
- Resisting
- StalkerReport
- Trespassing
- Vandalism
The tables below list Sins that the Kids commit in missions through their actions, the type of crime of Sin reported by the Dispatcher, and it's severity (a weighted measure of its impact on total sins). Stalkers who invade missions contribute to Sin reporting as they record items and actions committed in the game. Stalker-Reported Sins are fundamentally the same actions reported by Sleepers or Lucids but are always classified as "StalkerReport"
.
Types of Sins
Self-Reported Sin
Sins reported by the victim in the moment.
Action | Type of Crime | Severity (Low, Medium, High) |
---|---|---|
Noise detection by a Sleeper or Lucid | Disturbance | Low |
Prank Call use on Sleepers and Lucids | PrankCall | High |
Remote Disarm on Security Cameras | Hacking | Medium |
Physically Seen by Lucid or the Shape | Trespassing | Medium |
Breaking Free from Grapple | Resisting | Low |
Detected by Security Camera (red state) | Trespassing | Low |
Using Takedown on an enemy | Assault | Medium |
Witnessed/Discovered Sin
Sins seen or heard in the moment or discovered after occurring. For actions on AI, they are discovered by someone other than the AI victim. These sins do not count against the Kids until they are reported.
Action | Type of Crime | Severity (Low, Medium, High) |
---|---|---|
Enemy pinned with the Takedown upgrade, And Stay Down | Murder | Medium |
Kicked-In Door | Vandalism | Low |
Knocked-Out Enemy (Tranquilizer Dart, Sleep Tripwire) | Murder | High |
Stalker-Reported Sin
Sins reported by a Stalker that has invaded the mission. Stalkers are not able to record all types of Sins, but the ones they are able to record are listed here with the point values for each sin reported. They are approximately the same severity as if they were reported by a Sleeper or Lucid. Stalkers are able to report sins that have already been reported by AI and these will be worth less points than if they were discovered.
If the player who committed the sin is Suppressed, the sins recorded and reported by the Stalker will be worth 0 points.
Action | Type of Crime | Stalker Points |
---|---|---|
Direct Recording of the Kids | StalkerReport | 1 Point (per second) |
Knocked-Out Body | StalkerReport | 100 points 50 points if already discovered |
Kicked In Door | StalkerReport | 14 points 7 points already discovered |
StalkerReport | ||
StalkerReport |