Fix to make sure Friends Only/Public session type is saved properly when changing on the Friends/Network options screen
Made quit to desktop confirmation screen match other screens
Fix to make sure noisemakers properly distract AI who hear them
Make sure stamina regenerates during gestures
Carrying a body makes you invisible to player-sensing speed traps
Hotfix 4.1
Fix for vsync and frame smoothing options not properly showing their selected values
Fix for two audio bug placements that made missions impossible to complete
Early Access Update #4
Gameplay Changes
Candybar is now an Energy Bar that grants temporary infinite stamina
Anti-Dogpiling improvements
Acoustic Mines now detect Hero Drones
Made tripwires ignore drones and airborne bodies
If the game detects that powers have changed, it will notify you that the "fabric of reality" has changed and offer you the option of refunding all of your powers
The Shape is able to see more vertically than before, from 50 degrees to 80
Players sprint slower as their stamina depletes
FOV effect while sprinting scaled to relative sprint speed
Friendship rules redone to encourage friends sticking together by favoring 'catching up to least tired friend' as opposed to 'friends never get tired around each other'
Enemies do failed grabs on the player if the player has recently escaped from a grapple
"And Stay Down" power is quicker and can also be done while pinning a victim
Cross Country Powers have been replaced with Unstoppable Powers, replacing the idea of the speedster archetype with the idea of a tank archetype. Unstoppable grants you the ability to become unwoundable for at least 20 seconds. Hold 'R' or 'RightBumper' to activate
Off the Grid is now part of the Prank Call power deck
Cooldowns for various active powers - PrankCall, Off the Grid, Takedown
New Minor Powers - Medic, Nutritionist, Locksmith
Shape can become more dangerous if players frustrate it too much
When you reach a certain threshold of mission progress Lucids (and suppressed players) will start to patrol with their flashlights out and Security Drones will move faster
Underground Sleepers lay acoustic mines
Changed the EXP Curve to be less steep in order to make it easier for players to reach level 20
Adjusted the Shape's running speed
Tightened look smoothing to feel less laggy
Changed conditions under which players might dream
Finding bonus evidence shows you how many you have found out of the total possible
New Player Threat - Speed Traps
Archives now has an addional room and more entrances and exits for better movement flow and player options
Phone screens no longer cause the player to be illuminated to lucids
NEW MAZE AREA: Dream Therapy
Players are now rewarded XP for catching and kicking a stalker on mission complete-
Mission complete screen now highlights the players with the most and least sin
New FX for Unstoppable power activation
Hideout updated with Speed Trap station
Added Stalker Kicked icon for Mission Complete (co-op) screen.
Revisited card art for Unstoppable and Prank Call power tracks, to better reflect new and changed powers.
Created new art for new cards for Unstoppable5 (Indomitable) and PrankCall5 (L337).
New Level up presentation: Upon level-up, a pop-up will trigger in the hideout detailing each unlocked reward.
Lockpicking is no longer a sin.
Friends list will only show online friends.
Host can now choose to kick a player temporarily instead of permanently banning them.
Added clearer feedback when banned from a server.
Enemies and traps will no longer spawn near player start locations.
Balance: Swapped out static Acoustic mines for Speed Traps
Balance: Lucid's will now only spawn after the host reaches level 3
Balance: Loot crates at spawn locations don't show up past a level 5
New Mission: Foam Party
New Mission: Starting Areas
Mission Fix: Added beginner version of Evidence Bag Mission.
Mission Fix: Updated Harmonizer to have lower volume output.
Mission Fix: Disrupt category now has back to back missions, including flow correction for multiple ping pong.
Audio Bugs Mission: Drill noise is a little quieter to not draw attention of enemies who are very far away.
Updated the tutorial videos for Major and Minor powers to match new changes
Fixes
Ensured banned players can't sneak in during loading.
Enabled movement discrepancy detection/resolution to prevent speedhacking.
Lots of replication optimizations to improve performance on host machine.
Hero Drone's motor audio now uses sound propagation.
False "Bonus Evidence Recorded" messages will no longer be shown.
Improved the accuracy of the aim preview for grappling hook.
Heroes now play pain VO whenever stamina is wounded.
HUD markers on dropped string dampeners will no longer be shown in incorrect circumstances.
The Join button in the Friends list will now be properly enabled for a hosting friend during a mission
Players can no longer disarm mines while being dragged.
Fixed a progression blocker when recording broken door evidence.
Fixed the interaction prompt on the disguise in Intro not showing up.
Gamepad support for Sessions list in the Mission Select screen
Volume tweak to drone movement loop cue to address player feedback. Movement volume reduced so it's not massively louder than the idle loop.
Typo fixed in cryptogram mission quest goal
Exit Map goal text tweaked to clarify only awake players need exit together
Layout bugs fixed in inventory menu and Enhanced Horror feature popup
Systems/Options Menu UI/UX rehaul
New card art and updated card art for new power balancing
Improved UI for hold actions
New lockpick icon
New daimon icon (Speak As One)
New minor power icons
the previous unique patterns
Player lowers hands to minimize held items penetrating through walls
Fix for Dropping First Fire Or Music Stone when retrieving a hero item
Fix for No Subtitles for hideout movie after Intro (due to zOrder)
Simulate the neck when controlling first person camera
Include pdb files in the Shipping build so that crash reports will yield useful call stacks
Fixed issues where noisemaker attention was wearing off too soon
AIs should no longer Crouch when approaching a ledge to walk off
Fix for floating item viewable when during mission select
Players joining a game in progress should see the same animations as the host for AIs currently in scripted animation
deleted floating switch in Host Conditioning
level bug fixes (vegetation, bad walls, etc)
Animation: updated the idle pose shoulders
fix for improper scaling on door locks (caused locks to be oddly oval)
fix for bandage audio, level fixes to some spawners,
Animation: made "Kneel" and "I'm Hot" montages loop
System menu can now be accessed during hideout cutscene after prologue
made sure player is properly wounded when jumping down in prologue part 2
fix for getting stuck at the end of the bridge in the chasm
Level Fixes: fix for path lights not properly updating visibility, fix for AI stuck on AC units, fix for player being lit when they shouldn't on LHE, made ledge mantle easier at cliffside, fixed up
Fixed hedge mantling at 918 Hoadly
Fix to well at end of prologue to make sure grapple hook always drops rope properly
Level Fixes: fix for grass in house, fix for driveway position
Added holiday lights to several houses in the neighborhood (HAPPY HOLIDAYS!)
Added Reminder when player exits the hideout without any powers
Doors in homes will now look broken after being kicked in
Improved presentation for leveling up
Made rooftops less slanted so that AIs can path on them properly
Animation: udpate to location of camera offset bone
Made sure editing gestures saves properly
Lucids will now occasionally play the instrument console in String Relay B
Player updates now only show "additional details" for events that have them targeting assist added to sleeper disguise in prologue