Possible fix for getting stuck in permanent grapple, especially with the Shape (stuck with black screen)
Fix for players getting their customizations and powers reset upon experiencing a PlayFab connection error upon start
Fix for double-consumption of energy bars for visitors with bad pings
Fix for tranq dart arm being down in first person when primed for use
Fix for consumable items lingering after use
Hotfix 5.3
Crash fix when transitioning back to hideout from a mission
Optimizations and bug fix for intermittent hangs at the end of a mission
Updated Stalker Menu in the Hideout to remove the "Wins As Stalker" Leaderboard
Updated Stalker Menu in the Hideout to make clearer the role of stalker in the game (you're not expected to win like a versus mode in competitive games - just get a lot of points and cause mischief)
Changed Stalker's Mission Complete screen to not give a "success" or "failure" message, instead the focus is on your Stalker Score of the sins you recorded
Fixed Stalker UI for gamepad users when traveling through Red Doors to support the correct input glyphs.
ALSO FIRST WEEK OF LEADERBOARD GIFTS GOES OUT AND LEADERBOARDS RESET.
The Top 10 on the "Stalkers Caught" and the "Stalker Score" and "Wins as Stalker" leaderboards will receive special items in their inventories.
Top 10 on the "Wins as Stalker" and "Total Stalker Score" Leaderboards will get a stalker unique item in their inventories.
The #1 players on the "Wins as Stalker" and "Total Stalker Score" Leaderboards get a unique item compared to the rest.
The Top 10 on the "Total Stalkers Caught" Leaderboard will get a unique item as well (different from what stalker leaderboards get)
Hotfix 5.2
Omit leaderboard entries for values of zero
Allow players with dossiers to enter the Stalker van regardless of level
Make sure stalkers do not show up on the Mission Start screen
Possible fix for crash reported by Rhiannon and MrMusicMan789
Only grant dossiers when the Stalker is captured or flees.
Give the capturing player the win if the Stalker disconnects during capture.
Possible fix for co-op kids seeing Stalker outline.
Prevent stalker from picking up quest items
Hotfix 5.1
Fix for leaning while crouched
Fix to maze entrance in 1005 Hoadly
Early Access Update #5
Gameplay Changes
Stalker mode available to the public
Leaderboards for Stalker Wins and Stalker Top Score
Getting suppressed will lead to death even if your last suppression was not from the Shape (to prevent exploits where a player jumps off a cliff to escape the Shape)
Fixes
AIs will be less likely to crowd around ladders when chasing players
Improvements to AI mobility in instrument relay B
new UI for tips screens during load
Characters blink now, basic eye animations
Characters close eyes in game when players close eyes
New Eye animations for suppressed state and while being revived
Updated Energy Bar info in hideout
New female Pajama AI
new UI for reward items in hideout
Added name of item being looked at in customizations screen
Fixed bad projector location in dream therapy
fixed some issues with string damper placement that could block mission completion
Fixed the case where only 3 posters where spawned when 6 are required to complete a mission.
Fixed the First Fire's light not showing up when carried.
Fixed lobby privacy (public/friends-only) not updating when the option is changed in the menu.
Delay ability to shove when grapple starts to reduce the chance of accidental shoves
Longer grapple immunity when starting ladder/rope climb
Fix for spamming dev-looking names when The Shape's current target disconnects
Fix for AIs teleporting players if the player jumps on their back right before they travel through the red door
Allow interacting with world objects while jumping unless you are falling fast enough to have pending possible fall damage
Fixed camera popping through top of arches
FIxed security camera alert warmup sound to properly stop when the camera loses the player
fix for ai pathing blockage in Host Conditioning
Numerous fixes to character clothing rigging and weights
Fixes to first person hands when walking, crouching, running
Fixed mission complete count up audio to not go crazy when framerates are very high
Fix for wastebasket in prologue
Fix for sink audio in prologue kitchen
Fixes for getting stuck in wall in bathroom of 922
UI fixes to modal dialogues
Fixes to collision in the hideout
Fixed radius on lockpick interaction collision
Fixed collision in dream therapy that could lead to players getting stuck
Fixed collision in New Growth that could allow players into bad areas