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This article is about updates for Early Access. For the Closed Beta updates, see Category:Closed Beta Updates. For Post-launch updates, see Category:Post-Launch Updates. |
Early Access Update #9 is the ninth major update for The Blackout Club (game) in Early Access. It was released on May 31st, 2019.
Hotfix 9.5
- Fixed some AI crouch issues in the mission map
- Added subtitle prompt to prologue modal
- Edited audio assets for missing subtitles in prologue
- Fixed XP and rewards when finishing a mission with a Stalker still present
- A number of geo fixes
- Fixed rare case where dove mission is all in one house
- Slight door collision adjustment
- Fix for corpse response resulting in running to the wrong location (Thanks for the video, Kit!)
- Sleeper stuck bouncing due to bad mantle navlink pathing
- Fixed Stalker dossiers dropping when exiting normal sessions
- (intro) fix for objective marker getting reset by irrelevant look triggers if you trigger them late
- Replacing house icon with nav-search target icon for Investigate Disturbance mission.
- Fixed HUD toggle input (Alt+V) getting stomped by remapping another action to the V key
- Less likely to get caught on the edge of something when mounting a climbable from above
Hotfix 9.4
- Fix for mute settings getting messed up and voice chat randomly not working
- Fix for doors getting in mismatched states between their animation and logical state
- Fixes to make the shape path more effectively and pose more of a threat in more locations
- Lots of random geo and design fixes
- Various AI pathfinding fixes
- More optimizations
- Fixed issue where AI barks were triggering the player’s noise indicator if the AI happened to be barking about that player
- Fix for exploit during drag where player could farm trash for multiple items
- Always refund Stalker dossiers upon host disconnect
- Make it easier to record AIs
- Fixed mute issue where players could sometimes not hear the host and vice versa
- Fixed issue where grapple hook despawned due to owner disconnect would leave the rope behind
- Fixed issue where the freshly entered Stalker would see item weirdness on players while inside the red door
- More localization
- Fix for phone hand being positioned incorrectly
- Make sure PowerUI does not show in Intro HUD
- Fix choppy animations on visibly outlined characters
- Another fix to stuck in wall after grapple bug
- Allow AIs to grab immediately after recovering from grapple hook impact
- Fix for AIs being in locked off areas
- Fixed an issue that may cause AIs to get stuck in windows
- Fixed a case where a mission could end with players outside the exit zone
- Fixed objective photos being taken of players who had already collected a target item
- Fixed a rare case where blood evidence would not appear in dove mission
- Alleviate UI issues that arise when chat history gets too big
- Fixed issue with alternate player voices during suppression
- Fix for scroll bar partially obstructing player menu text
Hotfix 9.3
Build 23345
- Fixed occasional voice settings reset when returning to Hideout
- Localized Sleeper and Lucid subtitle names
- No more players spawning in dead if banned because it can block Hideout travel
- Don’t let Stalker activate trail head
- Some crash fixes
Hotfix 9.2
Build 23300
- This build fixes an issue where unintended render optimizations can be seen by closing eyes during gestures or after getting shaped.
Hotfix 9.1
(CL#23285)
- Further render optimizations while eyes are closed.
- Fix for tshirt shader that didn't compile.
- Adjusted hideout decor slot (was too low) removed default animation from Sound Proof door as blind fix for client seeing door appear kicked in until replication happens.
- Fix for faucet and toilet not responding to client input (replication optimization got it).
- Various fixes for bodies getting stuck in geometry.
- Fix for trap doors not animating properly on clients.
- Fix for pine tree collision,
- Fix for loot interior light not affecting visibility, light in backyard that should not have affected visibility, fixed light visuals on bunker behind 919.
- Fix for bad paths in 922 Hoadly, fixes a possible trail mission.
Early Access Update #9
Gameplay Changes
New Content
- Missions now grant “Snack Currency” instead of containers in the Hideout, although there is still a rare chance that you might get a container with a rare item inside if you do well enough.
- Snacks can be used to buy items from a rotating store within the Hideout
- Snacks can be used during missions to call for supply drops
- New Mission: Follow the Trail
- New Mission: Record An Enemy
- Lots of new clothing customizations
- New Hideout customizations
- New accessories
- New gestures
- New recordings on TV in the hideout
- Added Credits
- Company logo at startup so that people know who made the game
Subtitles
- Added localized subtitles for Spanish, French, and German
Balance
- Experience to Level curve has been softened to allow you to level up faster
- Hero items will disappear from the world when a player exits a mission prematurely. Previous builds had the world remember that player and spawn them without a hero item, which caused confusion
- Mission reward tiers are now independent of team size; solo players can now acquire top tier mission rewards if they put in the time to find enough of the bonuses
- The Stalker now starts at a Red Door near the players instead of always starting in the locker room
- Stalker dossiers are refunded under certain conditions to avoid players wasting dossiers
- Top reward tier now requires more bonus evidence
- Preparation for DLC support (Coming soon)
- Polish to the prologue maps
- Can view steam profile of people you play with on team menu (TAB)
- Can see people you recently played with on steam overlay
Fixes
- Various optimizations
- Various crash fixes
- Fix for AIs dragging kids back and fourth like a vacuum cleaner
- Fix for AIs failing to mantle at certain locations
- Localization
- Fix for Drone Strike not discharging on contact
- Fix for choppy animation on the Shape
- Fix for getting stuck on a black screen when joining a game
- Fix for missing Drone Strike items
- Fix for Steam sessions not working when two or more gamepads are attached
- Fix choke-to-pin animation looping
- Lots of polish to the homes in the neighborhood
- Fix for light pole collision
- Fixed Binder pages ending up in unreachable locations
- Fix for pausing movie in hideout with system menu after prologue
- You can now preview animations on the gesture assignment menu
- Removed subdued icon over head of captured stalker
- Stalker no longer increases available bonus evidence until caught
- Missions that didn’t make sounds for AI now do (Repair Drone, clean blood)
- Non-Hosts now see gesture radial update immediately when changing it
- Removed ladder icons from maze entrances - use close eyes
- New crate model in maze
- New art for reward tier badges
- Polished bunker behind 919
- New conveyor belt in cryptogram library
- New slide art for cryptograms
- Fix for floating goals in dove mission
- Multiple people can clean blood at once for faster completion
- Made fixes to footsteps to more reliably reach objectives
- New foam can model